![]() ![]() In my estimation, Portal 2 is far from a mediocre game, but most people will either love it or (apparently) hate it. An inordinate amount of negative user reviews are surfacing here, most of which give the game a "0" for being too hard, too short, not pretty enough, or as a blatant and admitted effort to counteract the "fan boys" and produce an average that better reflects what it "should." For the sake of clarity, I'd like to address a few of those issues below, from a different, and, I hope, less biased perspective. That said, however, Portal 2 is not for everyone. The cooperative puzzles are at least as engaging than those found in the single-player mode, and though the plot is essentially a monologue by GLaDOS peppered with context-sensitive commentary, the ride is nevertheless enjoyable. From the hub, players can access and replay any level they've completed, or pick up where they left off, and returning to the hub is as simple as pausing the game and selecting the correct option. Levels are accessed through a central hub divided into 5 sets of rooms, the first four focusing on specific concepts and mechanics in a manner similar to the single-player campaign's progression, with the 5th appearing once the first four have been mastered. Equally important to the game's success is the addition of a versatile cooperative mode, wherein players take on the role of a pair of testing robots, each armed with its own portal gun, and team up to solve puzzles that would be impossible to solve alone. Puzzles are elegant and satisfying throughout the game, but those near the end are particularly imaginative and challenging. The first couple hours bring players up to speed with the original's features, but by the end of the game you'll be working with launchers, turrets, barriers made of light, tractor beams, and several flavors of gel: one that reduces friction, one that amplifies jumps, and one that paints surfaces, allowing portals to be fired on anything it touches. The game starts in familiar territory, reacquainting the player with the portal gun and slowly layering in the complexity. Brilliant voice acting, wry, understated humor, and a plot that manages to provide back-story even as it surprises with twists and provides context for new mechanics all serve to elevate the brilliant core gameplay, culminating in a experience best summarized as What A Sequel Should Be. Brilliant voice acting, wry, A masterpiece erected over its predecessor's foundations, Portal 2 stands as a monument to game design. … ExpandĪ masterpiece erected over its predecessor's foundations, Portal 2 stands as a monument to game design. I'll take this sort of quality over an extra two hours of filler every day. Yes, there are longer games out there, but few that play as well and are as enjoyable as this one. #PORTAL 2 CAST FREE#Valve is a company who has proven since before most of you could even play video games that they are a developer who puts out quality products, showers their users with free goodies and truly understands what gamers want. All of you who are angry about the ARG viral marketing or about the purely cosmetic and optional DLC, get over yourselves. The single player game length is longer than some other recent retail releases (*cough Homefront cough*), coming in at least 7 or 8 hours, longer if you're me and the multiplayer is a blast. Stephen Merchant in particular deserves special recognition for work. The gameplay additions are a great progression from the first game and the voice talent is unmatched. #PORTAL 2 CAST PC#Yes, PC graphics are better if you happen to own a nice PC, but the console graphics are also very good. It's a beautiful, well designed game that plays and looks great on any platform. Yes, PC Don't believe the haters in regards to this title. ![]() Don't believe the haters in regards to this title. ![]()
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